## }Ci[pbN̈ȉ̉摜gpĂ܂

## ZB[K_EZtBK_
#EFFECT_G00_GNBazookaII.bmp
#EFFECT_G00_GNBazookaII(TRANS-AM).bmp
#EFFECT_G00_GNDoubleBazooka.bmp
#EFFECT_G00_GNDoubleBazooka(B).bmp
#EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp
#EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp

## AP[K_
#EFFECT_G00_GNBusterSword(Arche).bmp
#EFFECT_G00_GNBusterSword(R).bmp

## }XI
#EFFECT_G00_GNBeamSaberDaryl[00-04].bmp
#EFFECT_G00_GNBeamSaberDaryl(TRANS-AM)[00-04].bmp
#EFFECT_G00_GNBeamSaberHoward[00-04].bmp
#EFFECT_G00_GNBeamSaberHoward(TRANS-AM)[00-04].bmp

## XTmI
#EFFECT_G00_Unryu.bmp
#EFFECT_G00_Unryu(TRANS-AM).bmp
#EFFECT_G00_Shiranui.bmp
#EFFECT_G00_Shiranui(TRANS-AM).bmp
#EFFECT_G00_Souten.bmp
#EFFECT_G00_Souten(TRANS-AM).bmp



### \X^r[CO ----------------------------------------------------------------------

## --- _uI[K_ ---
rrߐpfm\[hV_uI[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
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ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
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r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gU(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
b ߁eZCGC(rr) "ꂪ́ccK_I" Œ;_
a
gU(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
b ߁eZCGC(rr) "E̘c݁ccI j󂷂I" Œ;_
a O[

rrߐp_uI[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gU(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC(rr) "ꂪ́ccK_I" Œ;_
@퓬Aj_dݐnˌU 񓁗;_
a
gU(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC(rr) "E̘c݁ccI j󂷂I" Œ;_
@퓬Aj_dݐnˌU 񓁗;_
a


řߐpfm\[hV_uI[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gU(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
b ߁eZCGC() "ꂪ́ccK_I" Œ;_
a
gU(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
b ߁eZCGC() "A̎ɒ͂ށI" Œ;_
a O[

řߐp_uI[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gU(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC() "ꂪ́ccK_I" Œ;_
@퓬Aj_dݐnˌU 񓁗;_
a
gU(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
b ߁eZCGC() "A̎ɒ͂ށI" Œ;_
@퓬Aj_dݐnˌU 񓁗;_
a


fm\[hV_uI[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp
gU(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
a O[


_uI[K_
V[hh,                 reV[hQ
fmr[_K[,              BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
fm\[hUECt,       r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
fm\[hUECt(), $(jbg)͂fm\[hUECt[hōUB
fm\[hU(),           dݐn 񓁗
fm\[hU(U),           dݐnˌ 񓁗
fm\[hU(),           U艺낵;Ȃ
fm\[hUEaT[x(),U镐ό` Weapon\EFFECT_Blade(T)01.bmp 32 BeamWeapon\EFFECT_BeamSword(Pink)06.bmp 48 BeamSaber.wav 񓁗
fm\[hUEaT[x(U),r[\[hˌ 񓁗
fm\[hUEaT[x(),U艺낵 sN ;Ȃ sN 
fm\[hUEaT[x(),$(jbg)͂fm\[hUEr[T[x[hōUB
fmcCX(),       dݐn  -.wav 񓁗;U镐 Weapon\EFFECT_TwinSword01.bmp
fmcCX(U),       U镐ˌ Weapon\EFFECT_TwinSword01.bmp
fmcCX(),       a sN 
fm\[hVECt,       r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
fm\[hVECt(), $(jbg)͂fm\[hVECt[hōUB
fm\[hV(),           J^[
fm\[hV(U),           J^[ˌ
fm\[hV(),           a O[
fm\[hV(),           a O[
fm\[hV(),           | O[
fm\[hV(),           Uグa O[
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gU(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
a


## --- _uI[CU[ ---
rrߐpfm\[hV_uI[CU[
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
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r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
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ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
r[Ct;_
b ߁eZCGC(rr) "ꂪ́ccK_I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
h O[;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
J^[ˌ
#a
gUCU[(),_
r[Ct;_
r[Ct;_
r[Ct;_
b ߁eZCGC(rr) "E̘c݁ccI j󂷂I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
h O[;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
J^[ˌ
#a
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "II" Œ;_
| sN;_
r[
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[

rrߐp_uI[CU[
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr) "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
b ߁eZCGC(rr) "ꂪ́ccK_I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
dݐnˌ 񓁗
#a
gUCU[(),_
r[Ct;_
r[Ct;_
b ߁eZCGC(rr) "E̘c݁ccI j󂷂I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
dݐnˌ 񓁗
#a
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC(rr)(]ʎqg) "II" Œ;_
r[
#@퓬Aj_qW sN;_
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[


řߐpfm\[hV_uI[CU[
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
 Ώۃjbghc  f;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
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ˌˌ Weapon\EFFECT_NewSubMachineGun01.bmp;_
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r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
r[Ct;_
b ߁eZCGC() "ꂪ́ccK_I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
h O[;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC()(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
J^[ˌ
#a
gUCU[(),_
r[Ct;_
r[Ct;_
r[Ct;_
b ߁eZCGC() "키I 邽߂ɁI" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC()(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
J^[ˌ
#a
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC()(]ʎqg) "키I 邽߂ɁI" Œ;_
| sN;_
r[
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[

řߐp_uI[CU[
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "OK_ƃGNVA̗͂΁ccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC() "ꂽA̗͂ŁccI" Œ;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
b ߁eZCGC() "ꂪ́ccK_I" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC()(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
dݐnˌ 񓁗
#a
gUCU[(),_
r[Ct;_
r[Ct;_
b ߁eZCGC() "키I 邽߂ɁI" Œ;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
b ߁eZCGC()(]ʎqg) "I" Œ;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
dݐnˌ 񓁗
#a
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ߁eZCGC()(]ʎqg) "키I 邽߂ɁI" Œ;_
r[
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[


fm\[hV_uI[CU[
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct sN WeaponEFFECT_NewSubMachineGun01.bmp;_
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r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp;_
r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_J^[ˌU;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
J^[ˌ
#a
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
| sN;_
r[
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[


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			;o O[ Whiz.wav;W O[ -.wav;  f
g(ʎq)(),           gUCU[͗ʎqčU킵B
fmr[_K[,              BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
fm\[hUECt,       r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
fm\[hUECt(), $(jbg)͂fm\[hUECt[hōUB
fm\[hU(),           dݐn 񓁗
fm\[hU(U),           dݐnˌ 񓁗
fm\[hU(),           U艺낵;Ȃ
fm\[hUEaT[x(),U镐ό` Weapon\EFFECT_Blade(T)01.bmp 32 BeamWeapon\EFFECT_BeamSword(Pink)06.bmp 48 BeamSaber.wav 񓁗
fm\[hUEaT[x(U),r[\[hˌ 񓁗
fm\[hUEaT[x(),U艺낵 sN ;Ȃ sN 
fm\[hUEaT[x(),$(jbg)͂fm\[hUEr[T[x[hōUB
fmcCX(),       dݐn  -.wav 񓁗;U镐 Weapon\EFFECT_TwinSword01.bmp Sword.wav
fmcCX(U),       U镐ˌ Weapon\EFFECT_TwinSword01.bmp
fmcCX(),       a sN 
fm\[hVECt,       r[Ct sN Weapon\EFFECT_NewSubMachineGun01.bmp
fm\[hVECt(), $(jbg)͂fm\[hVECt[hōUB
fm\[hV(),           J^[
fm\[hV(U),           J^[ˌ
fm\[hV(),           a O[
fm\[hV(),           a O[
fm\[hV(),           | O[
fm\[hV(),           Uグa O[
fmoJ,                 j[h[U[
fm}CN~TC,         ^~TC 3
fmr[}VK,         QAr[
gUCU[(),     tFCXAbv
gUCU[(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_dݐn 񓁗;_
dݐnˌ 񓁗;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp;_
r[Ct sN Weapon\EFFECT_Blade(T)01.bmp
gUCU[(),_
r[Ct;_
r[Ct;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_dݐnˌU 񓁗;_
h;3;_
@퓬Aj_;_
@퓬Aj_o O[ Whiz.wav;3;_
@퓬Aj_򗈃Abv ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Whiz.wav  ;_
dݐnˌ 񓁗
#a
gUCU[(),      $(jbg)̓gU𔭓A.gUCU[ƂȂčUB
CU[\[h(),          tFCXAbv
CU[\[h(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
r[
#@퓬Aj_qW sN;_
#Lk SlideWeapon\EFFECT_SlideBeamSaber(Pink)[01-03].bmp 64  Beam.wav 
CU[\[h(),          r[
CU[\[h(),          $(jbg)̓gU𔭓A.gUCU[ƂȂăCU[\[hōUB


## --- PfBK_ ---
CpPfBK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
bNI;3;_
b bNIXggX(rr) "̖̒ʂA_I" Œ;_
r[`[ Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@퓬Aj_bNIU;3;_
b bNIXggX(rr) "bNIXggXI _I" Œ;_
r[`[ Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(),_
r[;_
b bNIXggX(rr) "΂AʂꂾI" Œ
gU(),_
r[;_
b bNIXggX(rr) "}WłႠAȂ񂾁ccI" Œ

ŃCpPfBK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@퓬Aj_bNIU;3;_
b bNIXggX() "̖̒ʂA_I" Œ;_
r[`[ Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@퓬Aj_bNIU;3;_
b bNIXggX() "bNIXggXI _I" Œ;_
r[`[ Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(),_
r[;_
b bNIXggX() "΂AʂꂾI" Œ
gU(),_
r[;_
b bNIXggX() "}WłႠAȂ񂾁ccI" Œ


PfBK_
V[hh(fmV[hrbg), @퓬Aj_Wv`xˏoU 胆jbghc;reV[hP
fmr[sXgU(),   e Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e
fmr[sXgU(U),   e Weapon\EFFECT_LaserGun01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav
fmr[sXgU(),   r[;r[
fmrqUERAoJ,     [U[}VK(Q) sN Weapon\EFFECT_NewSubMachineGun01.bmp
fmrqUERAoJ(),$(jbg).fmXiCp[CtUERAoJ[hōUB
fm~TC|bh,           ^~TC 8
fmV[hrbg(),     -
fmV[hrbg(U),     Wv`xˏo
fmV[hrbg(),     r[ _;r[ _;r[ _
fmXiCp[CtU,     r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64
fmCtrbg(),     -
fmCtrbg(U),     Rv`xˏo;QAr[;QAr[
fmCtrbg(),     gUr[
V[hrbgE`[h(), -
V[hrbgE`[h(U), Wv`xˏo;_
			@퓬Aj_e폀 Bullet\EFFECT_STG_Bullet(Green)07.bmp 16 Beam\EFFECT_MBeam(Pink)05.bmp 64 񒚌e;_
			e Bullet\EFFECT_STG_Bullet(Green)07.bmp 16 Beam\EFFECT_MBeam(Pink)05.bmp 64 񒚌e Beam.wav
V[hrbgE`[h(), r[;r[
V[hrbgE`[h(), $(jbg)̓V[hrbgEATg[hōUB
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_r[Ct Weapon\EFFECT_AntiMaterialRifle01.bmp 64;_
@퓬Aj_bNIU;3;_
r[`[ Weapon\EFFECT_AntiMaterialRifle01.bmp 64
gU(), r[
gU(),        $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\ő_B


## --- AIXK_EA[`[AIXAfmA[`[ ---
rrApfmgvAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "CɌ߂Ă炤I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
b AnveBY(rr) "́A߂炢̂ĂI" Œ;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A

rrApAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "CɌ߂Ă炤I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
b AnveBY(rr) "́A߂炢̂ĂI" Œ;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A


rrA(Z)pfmgvAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_AōU;_
A;;b nnveBY(rr) "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY(rr) "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a

rrA(Z)pAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_AōU;_
A;;b nnveBY(rr) "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY(rr) "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a


ŃApfmgvAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY() "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
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r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_AōU;_
A;;b nnveBY() "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY() "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a

ŃApAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY() "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_AōU;_
A;;b nnveBY() "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY() "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a


fmgvAIXK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A


AIXK_
fmTu}VK,           j[h[U[A
fmcCr[Ct,     _ur[Ct
fm~TCRei,         ^~TC 8
fmr[Lm,           r[`[
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A
gU(),         $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\œˌB

AIXK_(el)
fm~TCRei,         ^~TC 8
fmcCr[Ct,     QAr[
fmr[V[h(),     -
fmr[V[h(U),     U镐ˌ -.bmp
fmr[V[h(),     h;d;T;a
gU(),         ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));tFCXAbv


rrApfmgvA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "CɌ߂Ă炤I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
b AnveBY(rr) "́A߂炢̂ĂI" Œ;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A

rrApA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "CɌ߂Ă炤I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_r[T[xˌU;_
X[p[^bN bh Slash(2).wav;_
b AnveBY(rr) "́A߂炢̂ĂI" Œ;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A


rrA(Z)pfmgvA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_AōU;_
A;;b nnveBY(rr) "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY(rr) "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a

rrA(Z)pA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY(rr) "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_AōU;_
A;;b nnveBY(rr) "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY(rr) "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a


ŃApfmgvA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY() "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_AōU;_
A;;b nnveBY() "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY() "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a

ŃApA[`[AIX
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b AnveBY() "AꂪlB̐킢I" Œ;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_AōU;_
A;;b nnveBY() "߂ācc邺I" Œ;_
@퓬Aj_ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gUό`摜),2));_
@퓬Aj_U镐ˌU -.bmp;_
h;d;T;a;_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
b AnveBY() "ꂪlB̗͂I" Œ;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
a


fmgvA[`[AIX
# --------
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e ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) 32 Whiz.wav - x;_
r[`[;r[`[
A[`[AgU(),_
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uԕό` ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) Ώۃjbghc;_
@퓬Aj_r[T[xˌU;_
r[T[x;3;_
@퓬Aj_eU Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav;_
r[;r[;3;_
uԕό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
@퓬Aj_r[`[U;_
r[`[;3;_
uԕό` ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) Ώۃjbghc;_
U镐ˌ Beam\EFFECT_BeamSaber(Pink)02.bmp a
# --------
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamLauncher01.bmp;_
 Ώۃjbghc  f;_
r[`[;r[`[;r[`[
gU(),_
r[`[;r[`[;r[`[;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A

A[`[AIX
fmcCr[Ct,     QAr[
fmr[V[h(),     -
fmr[V[h(U),     U镐ˌ -.bmp
fmr[V[h(),     h;d;T;a
fm~TCRei,         ^~TC 8
fm~TC,                 ^~TC 4
fmr[Lm,           r[
# --------
A[`[AgU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));_
@퓬Aj_U镐폀 ("Unit\" & Info(jbg,fmA[`[,"OtBbN"));_
e ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) 32 Whiz.wav - x;_
_ur[Ct;_ur[Ct
A[`[AgU(),_
_ur[Ct;_ur[Ct;3;_
uԕό` ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) Ώۃjbghc;_
@퓬Aj_r[T[xˌU;_
r[T[x;3;_
@퓬Aj_eU Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav;_
r[;r[;3;_
uԕό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Ώۃjbghc;_
@퓬Aj__ur[CtU;_
_ur[Ct;3;_
uԕό` ("Unit\" & Info(jbg,fmA[`[,"OtBbN")) Ώۃjbghc;_
U镐ˌ Beam\EFFECT_BeamSaber(Pink)02.bmp a
# --------
gU(),         ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2));tFCXAbv
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
_ur[Ct;_ur[Ct;_ur[Ct
gU(),_
_ur[Ct;_ur[Ct;_ur[Ct;_
@퓬Aj_U镐ˌU Beam\EFFECT_BeamSaber(Pink)02.bmp a;_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_j[h[U[AˍU;_
j[h[U[A;_
A
gU(),        $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\œˌB


fmA[`[
fm~TC,                 ^~TC 4
fmr[Ct(),     e Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e
fmr[Ct(U),     e Weapon\EFFECT_BeamRifle01.bmp 32 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav
fmr[Ct(),     r[;r[

fmA[`[(el)
fmr[Ct,           QAr[



## --- ZB[K_EZtBK_ ---
rreBGApZB[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_ˌό` EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
b eBGAA[f(rr) "nCp[o[Xg[hccI" Œ;_
qW sN Ώۃjbghc;3;_
b eBGAA[f(rr) "kqASI" Œ;_
摜Oʔ Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav  1
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_ˌό` EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
b eBGAA[f(rr) "ZB[̃tp[ōsI" Œ;_
qW sN Ώۃjbghc;3;_
b eBGAA[f(rr) "nCp[o[XgASI" Œ;_
摜Oʔ Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav  1

ŃeBGApZB[K_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_ˌό` EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
b eBGAA[f() "nCp[o[Xg[hccI" Œ;_
qW sN Ώۃjbghc;3;_
b eBGAA[f() "kqASI" Œ;_
摜Oʔ Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav  1
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_ˌό` EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
b eBGAA[f() "ZB[̃tp[ōsI" Œ;_
qW sN Ώۃjbghc;3;_
b eBGAA[f() "nCp[o[XgASI" Œ;_
摜Oʔ Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav  1


ZB[K_
fmLmU,               QAr[
Br(),                 r[T[x 񓁗
Br(U),                 r[T[xˌ 񓁗
Br(),                 a sN 
fmoY[JU(),         e EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e
fmoY[JU(U),         e EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav
fmoY[JU(),         r[;r[
cCoX^[Lm,       00_񒚃r[Ct 摜=EFFECT_G00_GNBazookaII.bmp=EFFECT_G00_GNBazookaII.bmp 摜TCY=40=40 
NAbhLm(),       qW sN
NAbhLm(U),       r[
NAbhLm(),       r[
fmLm,                 QAr[
_uoY[JEa[h(),ˌό` EFFECT_G00_GNDoubleBazooka.bmp 40 EFFECT_G00_GNDoubleBazooka(B).bmp 40
_uoY[JEa[h(U),qW O[ Ώۃjbghc;3; sN Beam.wav
_uoY[JEa[h(),r[ sN;
_uoY[JEa[h(),$(jbg)̓_uoY[JEo[Xg[hōUB
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_ˌό` EFFECT_G00_GNDoubleBazooka(TRANS-AM).bmp 40 EFFECT_G00_GNDoubleBazooka(TRANS-AMB).bmp 40;_
qW sN Ώۃjbghc;3;_
摜Oʔ Barrier\EFFECT_Barrier(Pink)04.bmp Beam.wav  1
gU(),         r[ sN;3;A唚
gU(),        $(jbg)̓gU𔭓AkqčUB


rreBGApZtBK_
gU(),_
QAr[;QAr[;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav;_
r[Ct;r[Ct;_
b eBGAA[f(rr) "̋ȂAT[xŁccI" Œ;_
@퓬Aj_r[T[xˌU;_
r[T[x;_
b eBGAA[f(rr) "I" Œ;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
r[Ct

ŃeBGApZtBK_
gU(),_
QAr[;QAr[;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav;_
r[Ct;r[Ct;_
b eBGAA[f() "̋ȂAT[xŁccI" Œ;_
@퓬Aj_r[T[xˌU;_
r[T[x;_
b eBGAA[f() "I" Œ;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
r[Ct


ZtBK_
fmr[}VK,         [U[}VK(Q)
fmLmU,               QAr[
fmoY[JU(),         e EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e
fmoY[JU(U),         e EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav
fmoY[JU(),         r[;r[
fmLm,                 QAr[
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
QAr[;QAr[
gU(),_
QAr[;QAr[;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 񒚌e Beam.wav;_
r[Ct;r[Ct;_
@퓬Aj_r[T[xˌU;_
r[T[x;_
@퓬Aj_eU EFFECT_G00_GNBazookaII.bmp 40 Beam\EFFECT_Beam(Pink)05.bmp 64 - Beam.wav;_
r[Ct


## --- K_GNVAyAEyAU ---
K_GNVAyA
fmoJ,                 j[h[U[A
fm\[hECt, 	      r[Ct sN Weapon\EFFECT_LaserGun01.bmp
fm\[hECt(),   $(jbg)͂fm\[hECt[hōUB
fm\[h(),             J^[
fm\[h(U),             J^[ˌ
fm\[h(),             a
fm\[h(),             Uグ
fm\[h(),             U艺낵
fm\[h(),             Ȃ


K_GNVAyAU
fmoJ,                 j[h[U[A
fmr[_K[,              BeamWeapon\EFFECT_BeamKnifeT(Pink)01.bmp
fm\[hECt,       r[Ct sN Weapon\EFFECT_LaserGun01.bmp
fm\[hECt(), $(jbg)͂fm\[hECt[hōUB
fm\[h(),           J^[
fm\[h(U),           J^[ˌ
fm\[h(),           a O[
fm\[h(),           a O[
fm\[h(),           | O[
fm\[h(),           Uグa O[
I[o[u[Xg[h(), ˂ Weapon\EFFECT_Katar(T)01.bmp;qW O[
I[o[u[Xg[h(U), X[p[^bN O[
I[o[u[Xg[h(), X[p[p` O[;h O[ Crash.wav



### CmxC^[ ----------------------------------------------------------------------

## --- {[YK_ ---
{Yp{[YK_
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
r[Ct IW;r[Ct IW;_
b {YA}[N(]ʎqg) "킹邩ȁAꂾ̃t@OI" Œ;_
Wv`xˏo
gU(),_
r[Ct IW;r[Ct IW;_
̓r[ IW;̓r[ IW;_
_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3;_
@퓬Aj_r[CtU IW;@퓬Aj_r[CtU IW;_
r[Ct IW;r[Ct IW;_
b {YA}[N(]ʎqg) "ƂI" Œ;_
@퓬Aj_r[T[xˌU IW;3;_
a IW;3;_
b {YA}[N(]ʎqg) "ʂꂾI" Œ;_
Whiz.wav;2;_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;唚


{[YK_
^fmr[T[x,       r[T[x IW
fmoX^[Ct,         r[Ct IW
fmLm(),           ό` ("Unit\" & Info(jbg,{[YLm,"OtBbN"))
fmLm(U),           QAr[ IW;QAr[ IW
fmLm(),           QAr[ IW;QAr[ IW
fmtBt@O(),     -
fmtBt@O(U),     Wv`xˏo
fmtBt@O(),     ̓r[ IW;̓r[ IW;_
			_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3
fmLmC(),   ό` ("Unit\" & Info(jbg,{[YLm,"OtBbN"))
fmLmC(U),   r[ IW
fmLmC(),   r[ IW
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
r[Ct IW;r[Ct IW;_
Wv`xˏo
gU(),_
r[Ct IW;r[Ct IW;_
̓r[ IW;̓r[ IW;_
_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3;_
@퓬Aj_r[CtU IW;@퓬Aj_r[CtU IW;_
r[Ct IW;r[Ct IW;_
@퓬Aj_r[T[xˌU IW;3;_
a IW;6;_
Whiz.wav;2;_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;唚


{Yp{[YLm
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
r[Ct IW;r[Ct IW;_
b {YA}[N(]ʎqg) "킹邩ȁAꂾ̃t@OI" Œ;_
Wv`xˏo
gU(),_
r[Ct IW;r[Ct IW;_
̓r[ IW;̓r[ IW;_
_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3;_
@퓬Aj_r[CtU IW;@퓬Aj_r[CtU IW;_
r[Ct IW;r[Ct IW;_
b {YA}[N(]ʎqg) "ƂI" Œ;_
@퓬Aj_r[T[xˌU IW;3;_
a IW;3;_
b {YA}[N(]ʎqg) "ʂꂾI" Œ;_
Whiz.wav;2;_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;唚


{[YLm
GOi[EBbv(),       -
GOi[EBbv(U),       e Weapon\EFFECT_Hundou01.bmp - Bow.wav  - c L
GOi[EBbv(),       d
^fmr[T[x(), ό` ("Unit\" & Info(jbg,{[YK_,"OtBbN"));r[T[x IW
^fmr[T[x(U), r[T[x IW
^fmr[T[x(), r[T[x IW
fmoX^[Ct,         r[Ct IW
fmLm,                 QAr[ IW;QAr[ IW
fmtBt@O(),     ό` ("Unit\" & Info(jbg,{[YK_,"OtBbN"))
fmtBt@O(U),     Wv`xˏo
fmtBt@O(),     ̓r[ IW;̓r[ IW;_
			_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3
fmLmC,         r[ IW
gU(),         ό` ("Unit\" & Info(jbg,{[YK_,"OtBbN"));tFCXAbv
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ Weapon\EFFECT_BeamRifle01.bmp;_
 Ώۃjbghc  f;_
r[Ct IW;r[Ct IW;_
Wv`xˏo
gU(),_
r[Ct IW;r[Ct IW;_
̓r[ IW;̓r[ IW;_
_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;A 3;_
@퓬Aj_r[CtU IW;@퓬Aj_r[CtU IW;_
r[Ct IW;r[Ct IW;_
@퓬Aj_r[T[xˌU IW;3;_
a IW;6;_
Whiz.wav;2;_ FightHit(1).wav;_ FightHit(1).wav;_ FightHit(1).wav;唚


## --- KfbT ---
@CpKfbT
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ -.bmp;_
 Ώۃjbghc  f;_
b @CoCo "ǂ֓悤ƖʂI" Œ;_
`F[K IW LaserGun.wav
gU(),_
`F[K IW LaserGun.wav;_
@퓬Aj_oX^[r[`[ IW Weapon\EFFECT_RailGun01.bmp;_
b @CoCo "Ƃǂ߂I I" Œ;_
@퓬Aj_oX^[r[`[U IW Weapon\EFFECT_RailGun01.bmp;_
oX^[r[`[ IW Weapon\EFFECT_RailGun01.bmp


KfbT
fmoJ,                 `F[K IW LaserGun.wav
fmJb^[,                 GiW[Jb^[ IW
fmr[T[x,           r[T[x IW
fmKkECt, 	      r[Ct IW Weapon\EFFECT_RailGun01.bmp
fmKkECt(),   $(jbg)͂fmK`[ECt[hōUB
fmK`[, 	      oX^[r[`[ IW Weapon\EFFECT_RailGun01.bmp
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
ˌˌ -.bmp;_
 Ώۃjbghc  f;_
`F[K IW LaserGun.wav
gU(),_
`F[K IW LaserGun.wav;_
@퓬Aj_oX^[r[`[ IW Weapon\EFFECT_RailGun01.bmp;_
@퓬Aj_oX^[r[`[U IW Weapon\EFFECT_RailGun01.bmp;_
oX^[r[`[ IW Weapon\EFFECT_RailGun01.bmp


## --- Kb] ---
qOpKb]
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b qOPA "AnnnnI CˁAI" Œ;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
gU(),_
X[p[^bN bh Slash(2).wav;_
b qOPA "ف`I Ƃǂ߁II" Œ;_
@퓬Aj_U镐ˌU -.bmp;3;_
a IW


Kb]
U(fmtB[h),   oA BeamCoat.wav fmtB[h IW
fmoJ,                 `F[K IW LaserGun.wav
fmJb^[,                 GiW[Jb^[ IW
fmr[N[,             ܌ IW
fmr[N[E(), GiW[u[hˌ IW 񓁗
fmr[N[E(U), GiW[u[hˌ IW 񓁗
fmr[N[E(), Aa IW 
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
gU(),_
X[p[^bN bh Slash(2).wav;_
@퓬Aj_U镐ˌU -.bmp;3;_
a IW


## --- KbfX ---
KbfX(OO)
U(fmtB[h),   oA BeamCoat.wav fmtB[h IW
fmoJ,                 `F[K IW LaserGun.wav
fmJb^[,                 GiW[Jb^[ IW
fmq[gT[x,           
fmaT[xt@O(), -
fmaT[xt@O(U), Uv`xˏo
fmaT[xt@O(),_
_ FightHit(1).wav
fmaT[xt@O(), $(jbg)͂fmr[T[xt@OōUB


# --- GvX ---
GvX
U(fmtB[h),   oA BeamCoat.wav fmtB[h IW
GOi[EBbv(),       -
GOi[EBbv(U),       e Weapon\EFFECT_Hundou01.bmp - Bow.wav  - c L
GOi[EBbv(),       d
N[A[,                 œ
fmr[K,               QAr[ IW
^fmLm,             r[ IW


# --- Oig ---
Oig
U(fmtB[h),   oA BeamCoat.wav fmtB[h IW
GOi[EBbv(),       -
GOi[EBbv(U),       e Weapon\EFFECT_Hundou01.bmp - Bow.wav  - c L
GOi[EBbv(),       d
fm}CN~TC,         ^~TC 8
N[A[,                 œ
Ί͗pfm\[h,             U镐ˌ -.bmp a
fmt@O(),           -
fmt@O(U),           Wv`xˏo
fmt@O(),_
̓r[ IW;_
_ FightHit(1).wav
^fmLm(),       -
^fmLm(U),       r[ IW
^fmLm(),       r[ IW _


## --- AP[K_ ---
AP[K_
fma\[hECt,       r[Ct bh EFFECT_G00_GNBusterSword(R).bmp 40
fmr[T[x(),     -
fmr[T[x(U),     тR
fmr[T[x(U),     Uグa bh
fmt@O(),           -
fmt@O(U),           Wv`xˏo
fmt@O(),_
r[ bh _;_
r[ bh _;_
r[ bh _;_
r[ bh _;_
_ FightHit(1).wav
fmoX^[\[h(),     U镐 EFFECT_G00_GNBusterSword(Arche).bmp 40
fmoX^[\[h(U),     a
fmoX^[\[h(),     a


## --- K_X[lhC ---
K_X[lhC(BAU)
fmOCt,           r[Ct bh Weapon\EFFECT_BusterRifle01.bmp

K_X[lhC(rr)
fmXeXtB[h,       l`otbV bh
fmV[h|bh,           ^~TC 3
fmnhK,               r[Ct bh Weapon\EFFECT_Rifle01.bmp
fmr[T[x,           r[T[x bh
V[hh,                 reV[hR


## --- KK ---
KK
fmoJ,                 `F[K IW LaserGun.wav
gUU(),         -
gUU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
X[p[^bN bh;_
gUU(),         


## --- OFqs̓\X^r[CO ---
OFqs̓\X^r[CO
fm΋}p[U[,	      gUr[ IW
KK(),               -
KK(U),               j[hA Missile(8Shot).wav
KK(),                Explode(High).wav;A 5
fm[U[,                 l`or[ IW


### AEY ----------------------------------------------------------------------

## --- }XI ---
uVh[p}XI
gU(),_
Aa bh;b ~X^[EuVh[ "I" Œ;_
@퓬Aj_U镐ˌU -.bmp;_
AȂ bh 

rrOnp}XI
gU(),_
Aa bh;b OnG[J[(rr) "I" Œ;_
@퓬Aj_U镐ˌU -.bmp;_
AȂ bh 


}XI(OO)
fmoJ,                 j[h[U[A IW
r[`N(),       -
r[`N(U),       e Bullet\EFFECT_STG_Bullet(Orange)02.bmp Beam.wav
r[`N(),       _[W IW
_(),                 00__
_(U),                 U镐 EFFECT_G00_GNBeamSaberDaryl04.bmp
_(),                 a IW
n[h(),               00_n[h
n[h(U),               U镐 EFFECT_G00_GNBeamSaberHoward04.bmp
n[h(),               a IW 
n[h_(),       00_n[h;00__;Eʕ EFFECT_G00_GNBeamSaberDaryl04.bmp 32 - EFFECT_G00_GNBeamSaberHoward04.bmp 32 -
n[h_(U),       Aa IW 
n[h_(),       Aa IW 
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_00_n[hgU;@퓬Aj_00__gU;_
@퓬Aj_Eʕ폀 EFFECT_G00_GNBeamSaberDaryl(TRANS-AM)04.bmp 32 - EFFECT_G00_GNBeamSaberHoward(TRANS-AM)04.bmp 32 -;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
 Ώۃjbghc  f
gU(),_
Aa bh;@퓬Aj_U镐ˌU -.bmp;_
AȂ bh 
gU(),        $(jbg)̓gU𔭓AɃT[x\čUB


## --- XTmI ---
uVh[pXTmI
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b ~X^[EuVh[ "荂݂ɒBXTmỈ`ccI" Œ;_
@퓬Aj_00_VkCgU 32 - Slash(2).wav;@퓬Aj_00_EEgU 32 - Slash(2).wav;_
@퓬Aj_Eʕ폀 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
 Ώۃjbghc  f
gU(),_
X[p[^bN bh Slash(2).wav;_
b ~X^[EuVh[ "̖ڂɂƏĂI" Œ;_
 Ώۃjbghc;_
@퓬Aj_U镐ˌU EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#U镐ˌ EFFECT_G00_Souten(TRANS-AM).bmp -;_
a sN

rrOnpXTmI
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
b OnG[J[(rr) "荂݂ɒBXTmỈ`ccI" Œ;_
@퓬Aj_00_VkCgU 32 - Slash(2).wav;@퓬Aj_00_EEgU 32 - Slash(2).wav;_
@퓬Aj_Eʕ폀 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
 Ώۃjbghc  f
gU(),_
X[p[^bN bh Slash(2).wav;_
b OnG[J[(rr) "̖ڂɂƏĂI" Œ;_
 Ώۃjbghc;_
@퓬Aj_U镐ˌU EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#U镐ˌ EFFECT_G00_Souten(TRANS-AM).bmp -;_
a sN


XTmI(OO)
V[hh(Kgbg),   }g ubN -.wav Kgbg
fmoJ,                 j[h[U[A IW
r[`N(),       -
r[`N(U),       e Bullet\EFFECT_STG_Bullet(Orange)02.bmp Beam.wav
r[`N(),       _[W IW
EE(),             00_EE 32 - Slash(2).wav
EE(U),             U镐 EFFECT_G00_Unryu.bmp
EE(),             a
VkC(),               00_VkC 32 - Slash(2).wav
VkC(U),               U镐 EFFECT_G00_Shiranui.bmp
VkC(),               a
gCpjbV[(),     -
gCpjbV[(U),      IW Beam.wav
gCpjbV[(),     r[ IW
VkCEE(),   00_VkC 32 - Slash(2).wav;00_EE 32 - Slash(2).wav;Eʕ EFFECT_G00_Unryu.bmp 32 - EFFECT_G00_Shiranui.bmp 32 -
VkCEE(U),   Aa
VkCEE(),   Aa
\Ee(),               Eʕ EFFECT_G00_Unryu.bmp 32 - EFFECT_G00_Shiranui.bmp 32 -;U镐 EFFECT_G00_Souten.bmp 44 Slash(2).wav
\Ee(U),               U镐ˌ EFFECT_G00_Souten.bmp 44
\Ee(),               U镐ˌ EFFECT_G00_Souten.bmp 44 a
gU(U),_
ό` ("Unit\" & LIndex(Info(jbg,Ώۃjbghc,\̓f[^,gU摜),2)) Charge.wav;3;_
@퓬Aj_00_VkCgU 32 - Slash(2).wav;@퓬Aj_00_EEgU 32 - Slash(2).wav;_
@퓬Aj_Eʕ폀 EFFECT_G00_Unryu(TRANS-AM).bmp 32 - EFFECT_G00_Shiranui(TRANS-AM).bmp 32 -;_
 Ώۃjbghc f;_
U镐ˌ -.bmp;_
 Ώۃjbghc  f
gU(),_
X[p[^bN bh Slash(2).wav;_
 Ώۃjbghc;_
@퓬Aj_U镐ˌU EFFECT_G00_Souten(TRANS-AM).bmp 44;3;_
#U镐ˌ EFFECT_G00_Souten(TRANS-AM).bmp -;_
a sN
gU(),       $(jbg)̓gU𔭓AɃT[x\čUB


## --- Awbh ---
Awbh
fmoJ,                 j[h[U[A IW
fmTu}VK,           [U[}VK IW Weapon\EFFECT_NewAssaultRifle01.bmp 32
fmr[T[x,           r[T[x IW
fmr[Ct,           r[Ct IW Weapon\EFFECT_NewAssaultRifle01.bmp


## --- AwbhETLKP ---
AwbhETLKP
fmoJ,                 j[h[U[A IW
fmV[gr[T[x,   r[T[x IW
fmV[gr[Lm,   e IW;e IW
^fmr[T[x,       nCp[r[T[xˌ


## --- AwbhEX}g ---
AwbhEX}g
fmoJ,                 j[h[U[A IW
fmTu}VK,           [U[}VK IW Weapon\EFFECT_NewAssaultRifle01.bmp 32
fmr[T[x,           r[T[x IW
fmr[Ct,           r[Ct IW Weapon\EFFECT_NewAssaultRifle01.bmp


## --- fm|wV ---
fm|wV
fmoJ,                 j[h[U[A IW
fmN[,                   œ
fmr[T[x,           r[T[x IW
fmXECt,         [U[}VK IW Weapon\EFFECT_KnightLance01.bmp
fmXECt(),   $(jbg)͂fmXECt[hōUB
fmX,                   ˂ Weapon\EFFECT_KnightLance01.bmp
V[hh(fmV[h),   reV[hP


## --- goCg ---
goCg(OO)
N[A[,                 œ
jAXsA(),           -
jAXsA(U),           Pbgp` Weapon\EFFECT_ThrowingSword01.bmp
jAXsA(),           h
^fm,                 ^~TC 4
Ί͑Βn~TC,             ~TC
^fm,                 ~TC 4


### AMR ----------------------------------------------------------------------

## --- eBGS̈Ή^ ---
eBGS̈Ή^
fmr[T[x,           r[T[x IW
fmr[Ct,           r[Ct IW Weapon\EFFECT_NewAssaultRifle01.bmp


### ėp ----------------------------------------------------------------------
lr(OO)
U(fmtB[h), oA BeamCoat.wav fmtB[h O[
V[hh(fBtFXbh), S]h fBtFXbh SlideWeapon\EFFECT_SlideSpear02.bmp 32
gU(),       tFCXAbv
gU(),       $(jbg)̓gU𔭓Aʏ̎O{ȏ̐\ōUB
mfmoY[J(),       r[`[ Weapon\EFFECT_SFLauncher01.bmp
mfmoY[J(U),       e Weapon\EFFECT_SFLauncher01.bmp 32 Bullet\EFFECT_LightBullet(Orange)01.bmp 32 Beam.wav
mfmoY[J(),       
fmr[T[x,     @@r[T[x sN
20mm@e,                   oJ
jACt,         [U[}VK zCg Weapon\EFFECT_LaserMachineGun01.bmp 32
~TC,                   ^~TC 3
V^jACt,         r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
gCfgXgCJ[,   r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
\jbNuCh,           iCtˌ
vY}\[h(),       r[T[x zCg
vY}\[h(U),       a
vY}\[h(),       a
V[hh,               X[V[h
60mmjACt,         [U[}VK zCg Weapon\EFFECT_LaserMachineGun01.bmp
200mmjACt,        r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
Pbg`[,         ~TC
200mmjALm,        LmC
jALm,             [Lm
jACt,             r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
30mm@e,                   oJ
J[{uCh(),     n
J[{uCh(U),     a
200mm25aoC,        ΕCt 摜=`F[K
300mm25aoC,        LmC
J[{C[(U),     e Hand\EFFECT_Punch(Black)10.bmp - Cannon.wav - - c L
J[{C[(),     Ō - Slash(4).wav
J[{XsA(),       n
J[{XsA(U),       a
C,                       d@֖C
C,                       LmC
,                       e
N[,                     œ
,                       Ol[h 2
uChCt,           r[Ct zCg Weapon\EFFECT_LaserMachineGun01.bmp
Ol[h,                 Ol[h
vY}tB[h,         d
rN[,                 a



U(fmtB[h), oA BeamCoat.wav fmtB[h O[
fm~TC,               ~TC 3
^fmLm,           QAr[
@e,                       @֖C
~TC,                   ^~TC 4
jALm,             r[ zCg
[U[C,               QAr[ IW

